Hi,
I use this feature often, but I'm not sure I fully understand it, because I don't know what the number setting (1-100) refers to, and I can't find an explanation of it in "help".
Usually I'll select all the nodes in an object and move the slider to the right until I can get as many nodes to disappear as it will let me. (I don't worry so much about distorting the object because I like to do the final shaping manually using as few nodes as possible...) and I find that at a certain point on the scale it won't reduce further, so at that point I remove the remaining unwanted nodes by hand.
My question is, does the 1-100 scale refer to the percentage of nodes that are removed, and what's the reason it won't go beyond a certain percentage?
Sometimes when I power trace a bitmap there are so many nodes that i spend too much time getting rid of them all...It would be nice if I could get the "reduce nodes" feature to remove more.
neil said:My question is, does the 1-100 scale refer to the percentage of nodes that are removed, and what's the reason it won't go beyond a certain percentage?
Is more complex than this. Is relative to the "smoothness" of the image, but there're several values to consider. Change if each node is cusp, symmetric or uniform, the distance between nodes and between handles, and also the angle of each nod's handle, the extension and direction of each handle. I't a very complex job, but for this reason is only visible as a simple slider.
Hi, I use this feature often, but I'm not sure I fully understand it, because I don't know what the number setting (1-100) refers to, and I can't find an explanation of it in "help".
neil said:Sometimes when I power trace a bitmap there are so many nodes that i spend too much time getting rid of them all...It would be nice if I could get the "reduce nodes" feature to remove more.
One of the macros in this commercial package allow you to reduce nodes on numerous complex shapes at once such as clipart, where there are too many nodes. Even works on shapes inside groups!
You can define the Threshold in the VBA Editor. This allows you to decide how aggressive the algorithm should be.
There is also an related addition to smooth nodes on multiple shapes at once too. As Paul explained, the shapes will have reduced nodes, but can also change in appearance by becoming .. smoother. ;-)
Jeff Harrison said:You can define the Threshold in the VBA Editor...
I decided today to put these functions and more onto a form for easier user access (easier for me too, ).
The code is now optimized to work crazy fast, and a single CTRL+Z will revert to previous state.
The biggest advantage overall: the macro can process thousands of shapes at once... Corel's property bar method: a single curve at a time. 10,000 curves in X4 were processed in about 10 seconds, so 1,000 shapes per second.
There are some new functions as you can see in the bottom half of the dialog.