Reading through the forums and different other sites, I see from time to time a request about a version of CorelDRAW Graphics Suite for Macintosh computers. The last version of CorelDRAW Graphics Suite that was released natively for Mac OS was version 11 and was only compatible with PowerPC processors at that time (wasn't Apple still making fun of the Pentium back then?). With version 12, Corel took the decision to focus the development of the CorelDRAW Graphics Suite product purely on Windows. At that point, and after having had multiple versions of CorelDRAW developed for Mac OS, we only had a very small percentage of users on that platform, while the vast majority of you where using Windows based computers. It was a hard choice to make, but the cost, time and constraints related to supporting cross-platform development where the drivers of the business decision to focus on Microsoft's Operating Systems. With the new version X4 for example, you can see how we where able to integrate with Windows Vista to offer built-in desktop search and high-resolution thumbnails for example, as well as the re-designed "New from template" dialog box.
Since the move to the Intel CPUs, and more recently with the availability of Mac OS 10.5 that includes Boot Camp to run Windows on Macs, Apple has started to officially support Windows as an operating system for their hardware. And the good news is: CorelDRAW Graphics Suite is compatible with Windows XP or Windows Vista, not with a specific brand of computer manufacturers. While I am going to get a lot of negative comments from the mac community, starting with Leopard, the hardware from Apple has become just another Windows computer with which CorelDRAW Graphics Suite is compatible with, just like a Dell, HP, Toshiba or Sony computer.
And now for the technical support disclaimer: Corel won't support any problem specifically related to the Mac hardware. I am currently not aware of any specific issues related to using Windows XP or Windows Vista on a Mac through Boot Camp. But if you have a problem, please make sure that this is not specific to running the operating system on that hardware by testing this on another non-Apple computer.
The other option of running Windows applications on a Mac is to use a virtualisation tool such as Parallels Desktop or VMware Fusion. As you can see on the screen shot above done on the Mac I have at home (sitting next to a PC), CorelDRAW Graphics Suite X4 is working on a Mac (in this case, using Parallels in Coherence mode) side-by-side with native applications. And the same rule as with Boot Camp applies to the virtualisation solution: CorelDRAW Graphics Suite is compatible with Windows, not with the particular hardware that is running Windows, physical or virtual.
Update - 26 Feb 2008: I had the opportunity to try VMware Fusion for the last few days and I have the impression that it is slightly faster than Parallels... might be only me, but if I had to estimate the effect of running in a virtual machine, I would estimate that you loose about 10% of the performance (no, I did not conduct scientific benchmarks).
hi, I was wondering if CDx4 supports multiple core processing, you see we are in the market for Mac Pros and were wondering if Corel would take full advantage of 8x cores that the Mac Pro has. I'm hoping it dose, it would speed production on large vector files which are a huge headache to work on.
While certain features such as selected effects will take benefit of multiple cores if available, the main applications are not using multiple cores for processing with X4 (and previous versions).
Since the only answers are settling for not using the Mac, or using with a Windows license (which is really unfortunate and requires extra financial burdens) then I request Corel open the .cdr vector format so that developers of graphics applications who -are- willing to write for Macintosh can edit and create .cdr files which will be compatible with CorelDRAW.
I use Corel X4 on a mac using VMWare Fusion 2.0 and works very fine. The key is the amount of RAM you' ll dedicate to the Virtual Machine. Here I have 4 Gb on my iMac and I dedicate 2 Gb to Win XP running on VMWare. And I have the Corel icon on my Dock... The mac fans just go nuts seeing that,,, hehehe, I use Corel since version 4...
Using corel on Windows is difficult it's give memory problem always. windows platform is not stable platform for graphic work.
If Corel make a software for Mac OS than it will be a more usable software for graphic designers.
just got a brand new totally upgraded macbook pro 17" (3.06Ghz processor, 8GB ram, nvidia gforce 9600M GT) and installed corel x4. everything is swell - saves fast, opens fast, fabulous - EXCEPT: drawing is all but impossible because it takes so long to move objects i actually can't even tell where i'm placing them (seriously, up to 5 full seconds after moving a simple vector shape or node where in v9 it was instantaneous).
spoke to the corel techs and they told me that:
1. everything was "working as designed" (including when he remoted into my machine and saw it for himself) and
2. corel doesn't support bootcamp and so he couldn't speak to me any further.
i realize there may be disclaimers about bootcamp, but seriously, i'm begging: do you have any suggestions for how i can get my new x4 corel drawing even half as fast as ther version 9 i just replaced? i love some of the new features and hate to return the software, but really, this is an untenable situation for me. all i do is draw vector art.
with thanks in advance for any ideas...
I've been using CorelDRAW X4 without a problem on Apple hardware for a while (mainly on an iMac). Are you using the built-in track-pad? Can you try with an external mouse using the default Windows drivers?
Also, can you try installing CorelDRAW on a non-Apple PC computer and see if you are experiencing the same problem there? That will help clarify if the problem comes from the hardware or from the OS.
Finally, please create a discussion in the forums about this as it would be a better place to get more people to comment / answer.
I have used MS products for some thirty years, but now that I have finally moved everything to Macs, I am totally enjoying the experience. The thought of introducing Windows to my Mac platform completely negates the reason I left Microsoft Windows in the first place. I own older versions of Corel Draw for my old PCs, but I don't use them any more. I would like to, but, a decision by Corel, long ago, to forgo a Mac port was made. At the time, I believe your decision was prudent, but that was at least six years ago. A lot has happened in those six years. More to the point, it is today that a look at the future of computing should be reexamined.
Apple has been on a steady upswing in market share in the desktop format for some time now. The +$1000.00 laptop format has Apple claiming 90% of that market. All of this has been happening during one of the most serious economic time periods in history.
It appears the global marketplace is starting to make a positive shift, and I'm sure we all hope this trend continues. My point is that, if Apple has been able to make these strides in this market, then it stands to reason that they will continue this growth pattern in the days and years to come.
Is Corel reactionary, or proactive? Is Corel content to capitulate to Adobe in the Mac market? This is not the Apple of old, so don't stand on your decisions of old, thinking that they are still relevant today.
Here's hoping that Corel realizes that they can be competitive and profitable in the Mac market.
My Windows computer is unstable too. I have to reboot it every second Tuesday when MS pushes an update at me.
I'm a corelDRAW user from Corel 10 until corel X4 at office, but since I only using macbook pro, i can't bring my work to home and that kinda desperate. I try to install bootcamp and it dont work as smooth as when i use corel in windows. its also bring up another issue... HD space. my hard drive is rather small (100 GB) and it already fill up with various editing and computer graphic software... FYI I will wait as long as it takes for corelDRAW to make the mac version
I am big supporter of Corel returning to the Mac, mainly to take advantange of the benefits of memory allocation and core processing that I have read about. All very well in emulating but it does worry me as I wont be taking any advantage.
The other thing Corel needs to monitor carefully is Apple vs Microsoft market share, recently with all the i-devices I heard Apple has taken the lead and it seriously will weaken Microsoft, so Apple platforms really do need serious consideration at this time (as i have posted before) and I think many PC people are now looking at the Mac environment as a way of going forward considering that Corel does feel slow compared to it's competitors.
After 25 years on Windows, we finally saw the light and moved everything to Macs. Too bad Corel left us all behind.
Mac OS is a proven stable mature 64 bit platform while Windows is a just a fragmented forever work-in-progress. We finally got tired of all the crashes and expensive updates as well as the PC vendor pointing the finger at the software folks and vice versa. Windows in virtual mode on the Mac is certainly no better and a lot worse.
Sorry for the rant but we had to leave a lot of Corel work behind and no clean way to convert the CDR files. Lesson learned: stay away from Windows stuff from now on.
Please ask corel officials to rethink & reevaluate there decision about dumping the mac platform
as the market share & the demand for corel on Mac has increased tremendously
(Infact the sole reason for me not jump on Mac platform completely is because of this corel decision)
This is a nice news. I like CorelDraw. at first itwas difficult but then I found CorelDRAW help at pdf search http://www.pdfok.com/coreldraw . Check it. I'm sure you'll learn a lot of new.
I am hoping that Corel will soon produce a Mac edition of Coreldraw.
My impression is that it is far superior to Illustrator, but using Coreldraw on a Mac with Parallels or Bootcamp or partitioning or whatever is not nearly as good or as straightforward as using a native Mac edition.
For example, if you use Coreldraw on a mac, you still have a mac keyboard, and you need Internet Explorer rather than safari, and there is the printer connection to connsider etc. For computer illiterates like myself such issues are difficult.
I cant understand why Corel are not working on a Mac version - like, for example, Rhino is.
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