"Basic Shapes"

We have the circle, square and star shapes that have "special" things happening when we drag the nodes; couldn't the basic shapes do special things too? As they stand, they are just 'symbols' that may as well be added in through fonts, clipart, clipboard, 'symbols' or a one click off-set: there is nothing special about them that warrants the space used in the toolbar (in my opinion of course ;)

In no particular order...

  • Would  be nice if there was an option to save and load settings (inc a "default") for individual 'special shapes'. Perhaps a docker to drag them on/off from, showing a thumbnail of the shape.
  • R-drag to "copy settings here" could copy all the settings to the same "class" of shape.
  • Couldn't all the "basic shapes" be under the one toolbar call-out?
  • Why is there both a 'polygon' and 'basic star' tool? they are both the same thing. Perhaps a button/value to flatten or input a impact/pointy value for it?
  • Why are there two individual types of "star"? Shouldn't there just be an option to make it 'basic' or 'full'?  (and an option to expand the basic into full or reduce the full to basic)
  • New Triangle Shape;
    • Have the center point on the top point as default so rotation handles spin it about this
    • Enter in one angle and have the others worked out (lock to 90º option, mirror angles) - on interactive toolbar
    • Pull opposing line to increase size of triangle
    • Triangle height (from baseline to primary corner) & line sizes on interactive toolbar
  • New Perspective Shape;
    • Node-edit pulls top nodes together/away (mirrored nodes and mirror lines shown - moving object's center would move the mirror line)
    • Dimension input on interactive toolbar for top line length, bottom line length and height
  • New Cross Shape;
    • As with filleted corners on a rectangle, node-edit to move internal corners (size and locks as per fillets on rectangle)
  • New Arrow Shape;
    • (variables accesable from the interactive toolbar, changed  with dragging nodes...)
    • Draw from point A to point B (Main tip and mid-tail nodes - length value)
    • Head size (how far down line the head comes - % of the length and value)
    • Head width (how wide the head is - value, angle & mirrored outer nodes)
    • Head inset (distance towards point for connecting lines to tail - mirrored inner nodes)
    • Head inset squeeze (how much narrower/wider the tail is at where it joins to the head - as per tail width, and option to lock the variables to tail width)
    • Tail width (% of head, value and mirrored nodes)
    • Option to lock everything except the length so that the arrow remains constant when the line length is pulled.
    • Button to flip start and end
  • New Moon Shape;
    • Two half circles; node to drag one half over the other or out to a circle, snap options for divisions on a circle
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  •  If I understand you right, you've got some good points, though I disagree on a few. I do agree that the basic shapes could stand some updating, including your points 1,2, and 3. I disagree that the basic shapes are simply symbols. A few of them are, but most have control nodes that allow for specialized reshaping that you don't get in other tools. I like the ease of use of those, and wouldn't want to have to input individual characteristics much more than is currently possible.

    The polygon tool and the basic star tool are somewhat different. The polygon tool allows for symmetric rotation of nodes and both inward and outward movement. The basic Star tool is strictly an in and out setting of "pointiness" and doesn't allow for the sides to invert the way the polygon tool does. Admittedly, you can make stars from polygons and polygons from stars, but if you've got a quick job to be done, I like to be able to grab the one that's going to do what I want fastest without converting to curves.

    Triangles: Some of what you say could be handy. Right now the best way I know of to draw an isosolese triangle is with the smart drawing tool. At that point, it becomes a basic shape. Why isn't this in the basic shapes list? I wouldn't want the center of rotaion changed by default. Right now, ALL objects have the center of rotation as the center of the object (or at least the center of the selection handles) by default. Changing that for a few objects would play havoc with working with CorelDRAW because you'd never know what to expect. 

    Perspective Shape: Doesn't the trapezoid in the Basic Shapes do this now? I may not be understanding what you're asking for here.

    Arrow shape - I think this would take a whole new tool, far from Basic Shapes, and more along the lines of the line end options (where there is a button to reverse the curve and you can create your own arrowheads.)

    Love th idea of the moon shape! That one really is what Basic Shapes are all about and would come in ever so handy for a lot of projects.

    Val P. 

     

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