First time I tried Unity over a year ago – as part of the [VR Development course] by Udacity. Now, I decided to refresh what I learned then – through another course:) This time it was a Udemy [Unity Game Developer] course, designed by Pablo Farias Navarro.
In this course, I followed instructions to code most interactions. To add to the course flow, I decided to improve the general look creating a visually…
Been exploring [Google Blocks], this is probably my favourite tool so far. It is so intuitive and easy to use, you wound’t even need any tutorials or walk-throughs.
It allows you to create 3D models with only 6 tools. It’s really simple to place object into your scene from the library:
It is as easy to create and adjust new shapes:
And as easy to remove unneeded shapes too:
You can also check these models…
Continuing [my exploration] with Gravity Sketch, I decided to create a series of single trees as part of the Nature series of isolated 3D models. You can download them on my [Poly] profile.
Recently started exploring 3D modelling with [Gravity Sketch] on iPad. It is a very easy to use tool that allows you to quickly create 3D models for your VR scene.
Gravity Sketch exports into an .obj format and can be automatically synced to Dropbox or saved into your Google drive, which allows you to easily import it into Unity or Hologram.
The tool bar on the left allows you to select shape tools and play with symmetry…
Gravity Sketch exports into the .obj and .mtl formats and can be automatically synced to Dropbox or saved into your Google drive, which allows you to easily import it into Unity or Hologram.
The tool bar on the left allows you to select shape tools and play…
As part of my [Hologram.cool] exploration, I decided to play with 360 Media, and create scene similar to those I did in Unity for the [Exploring London by bus] app.
For this experience, I decided to create a 360 doodle timelapse.
It was much easier and faster to add a video sphere into the scene and attach to it the imported video source:
The object properties allow to autoplay and loop the video. It was also really…
For this experience, I decided to create a 360 doodle timelapse. I used a [360 grid] and made an illustration horizontally seamless. Also I used the grid’s marks for the highest and the lowest comfortable views to keep the doodle within those lines: