A blend, like from square to circle.
Then a path, which is kind of a circle. To be simple, let's make a circle.
Select blend, set new path, point circle.
Blend will go along the circle, right?
But, if You want it to go to an other direction with the blend?
How to change it?
I realized, moving 1st object in blend, over "midpoint", will change blend from CW to CCW, depending from which side to go over.
This is basically what I want, but how to control the place of a "midpoint"?? (If that's the way to do it.)
What part of it doesn't work for you?How blends spread along a path has to do with the curve direction of the path (which can be reversed in Property Bar when path object is selected and Shape tool is active) and also where the blend is in relation to the path's start node.I don't think there is an automated way to set the start node for closed paths so you have to do it in two steps:Select the desired start node and use "Break Curve" (again, Property Bar with Shape tool active), then select both nodes where the curve was split and choose "Join two nodes" in Property Bar. This will move the start node to the joined node.Then there are many options in Property Bar when the Blend is selected, to control how a blend appears along a path.I think you'll have to play with it to understand how it works.Another thing that is good to know is that it plays a big role how the start and end objects of the blend are constructed.The result is usually better if both objects have roughly the same number of nodes, and the curves run in the same direction.