A blend, like from square to circle.
Then a path, which is kind of a circle. To be simple, let's make a circle.
Select blend, set new path, point circle.
Blend will go along the circle, right?
But, if You want it to go to an other direction with the blend?
How to change it?
I realized, moving 1st object in blend, over "midpoint", will change blend from CW to CCW, depending from which side to go over.
This is basically what I want, but how to control the place of a "midpoint"?? (If that's the way to do it.)
I haven't had coffee yet. My mind may not be firing on all cylinders. Here are two blends on a circular path, one normal the other with reverse the path Is this not what you are wanting?
Here it is.
An arrow, in pic2 points a cirles "midpoint".
I'll bring a blend to circle, like pic 1. Square in 11 and triangle in 7. Blend direction, CCW.
Then I move it's starting point, square from 11 to 1, pic 2, which leads to a result, blend goes from 1 to 7, but CW.
Pic 3 is the result I'm looking for.
You may be misunderstanding this: Closed paths are not really continuous. They still have a start and end. In your example, you've referred to the topmost node as the "midpoint" of the circular path. But it looks like you are dragging one of the key objects of your Blend (the square) across the coincident ends of the spine path.
Try rotating the circle 180° and then dragging the key object across the topmost node.
James is right.When you move the square from "11" to "1" you go to the "wrong" side of the start/end node of the circle, which will also give the blend a new direction.Rotate the circle to prevent this from happening.