Hello everyone,
I thought it might be of interest to give you some insight into what the design principles were that we undertook when we set out to bring our flagship CorelDRAW Graphics Suite product to macOS, many years after being established on the Windows platform. As all our dedicated existing users will understand, the product has an incredible depth of functionality, longstanding and unique ways of presenting and interacting with that functionality, and also a very established Windows-centric user experience paradigm.
Actually, many of our users on macOS, who want the established CorelDRAW Graphics Suite experience for Windows, find that Parallels delivers an optimal solution for them. So why make a version for macOS that has a different user interface for the same underlying depth of power and functionality? That is what we evaluated and evolved during the planning and design phases of the product, while the development team brought all that functionality to life on the new platform. We worked closely with Apple to iterate through various ideas of how to best embrace the macOS platform paradigms in a way that resulted in a product experience that would be most familiar to Mac users engaging with the product for the first time, or at least for the first time in a long while.
Windows and macOS are fundamentally different platforms with different systems and frameworks for things like application windows, menus, toolbars, keyboard shortcuts, and more. Users have different expectations, depending on what they use. We strove to deliver native products that embrace the particular design paradigms of each platform, while we adhered to their respective interface guidelines and core user expectations.
On macOS, we designed for application windows that utilize the standard customizable macOS-native toolbar, and a single inspector panel at the right. If you have a MacBook Pro, you can also enjoy the additional Touch Bar experience. While Windows users will miss the ability to make multiple custom floating toolbars or float numerous dockers, Mac users understand a different set of conventions, because they are similar to other macOS-native applications they use, including those made by Apple. Where Windows users expect scrollbars and mousewheel, Mac users may be more familiar with navigating their applications with a Magic Mouse or a MacBook’s Force Touch trackpad.
We will certainly continue to evolve and iterate in these areas, especially as macOS and Apple hardware continue to evolve in the future. Customization is definitely an area we want to do more with, as the product evolves, to meet more of the needs of macOS users in ways that are both optimized and integrated with native macOS paradigms. In particular, we are gaining insights from user feedback on the most commonly used items to consider adding to the set of commands available on the native macOS toolbar.
We also felt some things were core to the established product experience and should remain consistent across platforms, such as interacting with tools and objects on the canvas, working with color, configuring application preferences and document properties, printing and exporting, and more. These are core to the trusted experience you expect with CorelDRAW Graphics Suite.
Our long-standing global user base builds their businesses, develops their creative voices, and realizes their imaginations with our products. We strive to continually develop and improve, and your feedback is essential to the design and development of future releases. We invite Mac users to join our beta program and work with us to provide ongoing feedback to shape the evolution of the macOS product, in both near-term updates and future versions. If this interests you, please visit http://www.corel.com/beta.
Stela Kostova - Director, Product Design, Corel
Thank you for at least trying to do a mac version of Corel Draw. I have heretofore used Adobe's Photoshop and Photoshop Elements. Most of my internet graphics friends use PSP, so I have learned to translate their PSP instructions for use in Photoshop. So I also wish there were a PSP version also for Mac. I also have Adobe's Illustrator, but was not very comfortable with learning that, so decided to see if I could learn to use Corel Draw. A friend who worked at a graphics shop said Draw was easy to learn, so we shall see. I was able to get the thing installed, now am in the process of learning to use the pulldown menu and the tools.
I am continuing to experiment with the tools--lots of things seem interesting--I even learned to do text on a path and found it ingteresting to use the artistic media. And I leaned how to save the things in various formats--especially need to be able to save in png. Also can import png's--that is good to know as most of the people on my goclub sites use png--they do not use pspinmages any more thank goodness.
I can save as png but can only open cdr's or blank and draw my own image. Is that correct that Corel Draw will only open CDR's?
Not sure about the Mac version Gloria, but the PC version can open many formats, such as PDF and EPS for example, while other formats must be Imported instead.This means that you must have a document open before you can import.Remember that all formats except the native Corel formats (CDR, CMX) are in fact "translated", and some things may not be 100% correct due to the conversion between two different file formats.
I figured this out finally--on Corel Draw I have to use Place instead of open or import to get my png, pdf, etc. Thank you, Ronny.
So far it appears that I can do everything on the Mac version that I can on the Windows version. As you discovered, you have to be aware of terminology changes like "place" instead of "open". I'm still using my older Windows Corel (running in a Windows emulation) because it is more stable. I really want to upgrade to the Mac version when it gets stabilized. It's still slightly beta, I think.