I wanted to give it a try so I imported the same bitmap I had traced in Trace v12 last week . A large monochrome 1 bit bitmap, lineart drawing.
I selected the bitmap and went to Lineart Trace.
Not only did Draw hang, Windows went unresponsive,and GET THIS
all my open windows got resized and rearranged on both monitors.
Eventually I got control back, but still no preview in the Trace window so I just clicked OK to see what the default Trace would be like.
And I'm still waiting. Draw is using 10Gb of memory..... For a trace that takes 8-10 seconds max in Trace12 a 17 year old application.
Had to force close Draw.
Tried again Draw crashed even before I could import the file
Third attempt I click OK in the trace Dialog and wait 1:26 seconds then wait some more . Draw is back up to 10Gb. And still doing something, but not 100% of one core CPU. Draw is still responsive, I can move the Trace dialog around, but no trace, only option is Cancel.
Still waiting.........
I forgot to add, at least it no longer asks to downsize the bitmap.
Still waiting for the trace to appear though.................
Thanks, I'll be getting to testing new features later. Now I have a psychotic land lord to handle.
Eventually it did complete. Not sure how long it took cos I gave up waiting and went to do something more productive. Certainly longer than 15minutes.
Trace isn't bad either. Couldn't say it is better that Trace12 but then with Trace 12 I can export the bitmap from Draw, load the file, trace it and import the cmx back into Draw in under a minute.
Hywel they have been struggling with Trace since version 11 or 12. For my needs Trace 2020 seems ok but my use is light weight!