Coreldraw 2018. I have created the design in vector with a monochrome bitmap as part of the design. I have a distress texture in monochrome bitmap that I have on top of the design. This is perfect for mockups and showing the customer what it will look like. However it is not what is needed for the screen print operation. I need to remove the distress texture from the design. Any help or walkthrough would be greatly appreciated. Do I have to convert the raster / monochrome bitmap to vector for this or can I use the raster texture? I have used corel for several years but have only used it for vector objects / designs. I am just learning how to use the raster and photo paint portions of this amazing software.
If the raster texture is in black and white mode (not grayscale) all you have to do is apply a no-fill and white outline to it.
I thought she said she wanted to show her customer a mock up. Unless its a white shirt it will not work for a mock-up.
But Leunam you are correct, your version will work for the final artwork output.
The reason behind my application is you can come back and trap overlying colors if a white base is needed for a dark shirt.
We do this often.
Well, the original Post says: "This is perfect for mockups and showing the customer what it will look like. However it is not what is needed for the screen print operation." which made think that what he/she wants is a solution for outputting separations. Your solution is obviously better since it makes it easier to add trapping as you mentioned; but sometimes those trace results have so many nodes that they slow down the application significantly.
Your right i misread the OP.
I forget i have been using this program since it's creation, and have learned to use the fastest of the fastest computers.
Even then my application the computer chuggs.