Dear David,
After many years of service it died? What's my choices for a new computer. Well, new motherboard etc?
I'm thinking this bit of used cheap and cheerful from ebay.
AMD EPYC Supermicro H11SSL-i + 7551P 32cores 64threads 2.0 GHz motherboard+ CPUhttps://www.ebay.com.au/itm/134125357702What you think?
Yani
You know what I think of CorelDRAW and anything AMD.
Need to do more things than Corel Draw. Ignoring that and the AMD headspace...It's $700US for 32 cores 16 threads + motherboard. The negative in the clock speed of 2.2 GHz.$4,000+ for a new 32 core, 5 GHz max.
Sounds like a lot of bang for the buck.
As a manufacturing person there are many capabilities in graphic products, CorelDRAW included that need to remain static or move forward slowly because the evolution of the deployment of manufacturing equipment is slower than software development.
However if the product is coded properly that shouldn't preclude new features however with Draw, in my opinion it's another story.
A very simple example is the 30,000 x 30,000 pixel limit in images, this is a nothing thing, until you hit it. This limit requires me to have another application, it's peanuts in terms of cost but it's a pain in the butt. No Corel recognized this on offered free PhotoZomm free for a couple of cycles. However when they supposedly recorded during 2019 they failed to remove the issue in their products. No continuity in development.
Another simple example was web graphics, like it or not graphics for web use is a standard today. It took 2 cycles to make it work, it's still a bit convoluted and the process was demonstrated incorrectly on their web site.
Your concept of inter application compatibility is the future but I'm not sure of the value of the base code in the product. When color management was moved from application based to document based it was a Herculean effort. It broke things that (while in the end it made sense) it was unbelievable how complex the change was and how long it took.
I may be wrong but I believe Corel is slowly trying to replace the code to make it more viable. Yes they recorded in 2019 but I believe all they did was make coding their existing outdated coded easier for 3 platforms.
The lack of pixel space is PP is far less of a concern than the s##t curves!
The pixel issue only impacts some specific jobs, the s##t curves impact every job and waste much time.
You always complain about curves. Are talking drawing paths or tone curves?
Useless tone curves, the only tone curves in the known universe where you can't set a white and black point... anyways...Check this out.
https://www.futuretools.io/?tags-n5zn=generative-art
If you have done any auto-tracing recently, you might want to have a go with this and compare.www.vectorizer.io/