One curve multiple objects

Maybe not the right terminology...

I have a cartoon character as a bitmap.

Run it through trace and I now have a vector version of the image.

Examining the vector several parts of the cartoon that, to a human eye, are supposed to be separate, are joined with a tiny bridge.

My normal workflow for these is to place a rectangle over the bridge, select the rectangle and the part that has the bridge, then use 'Back Minus Front' (I love that tool).

I now have separation and just need to tweak the nodes. In most cases, this is all I need, until today.

The two 'separated' items are still one curve and I need to convert these two items/objects/shapes into truly separate 'things' for cutting (they will be different materials).

Instead of the back minus front method, I've tried break apart (done twice) and then move the ends of the curves to autojoin, with the same result.

It's obviously me or my bastardised workflow, but would some please tell me the next step?

Thanks.

Steve.

Parents Reply
  • Does this help?

    In your video, when you have the resulting curve selected, and the Shape tool is active, you can see in the "Object Information" in the Status Bar that you have one curve with two subpaths.

    At that point, as Myron points out, using "Break Apart" would turn that into two independent curve shapes (one for each subpath).

    Doing it the way you show there has the advantage of being able to set up the "cutter" as carefully as you want before using it. Depending on exactly what you need to do, though, you might find it more convenient to use the Eraser tool or the Knife tool. The Knife tool has the advantage of being able to take you directly to independent curves, without the additional "Break Apart" step.

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