We do a lot of artwork that contain small very detailed items. One such file contains in excess of 340k Objects, and some have even more. Screen refresh times become an issue whenever trying to do *anything*.
Currently running Win7-SP1 (64BIT), i7-3610QM, 8GB RAM, 256GB-SSD.
Whilst a general performance improvement is always good, for improved video performance specifically, would I be better to:
_____(a) upgrade to 16GB RAM
_____(b) install a Quadro (K1100M? K2100M?) graphics card
Currently running an Nvidea GeForce GT630M.
('Yes', I know that this mean the current card is optimised for Gaming, not high-power graphics)
Hello Geoff; The hole video plays together for the best and fastest video. AMD has video cards for graphics that go to a few $1,000.00 each manly for CAD computers. a fast monitor helps the system to around 2 or 3 ms refresh. You can see what I'm using ( it's not the best, but it's not bad enough to change.) my mobo lets me use two extra gig of the DDR 3 system ram to help the 2 gig DDR 5 video if needed. I also have a 29" monitor. the video card is a GForce 550 2 gig.| Here is a address for one of there better cards. http://fireprographics.com/ws/products/w9100/index.asp
I did a test a while back in a file with a lot of objects and found that CorelDraw processed it a lot faster as groups of objects rather than a lot of individual objects -- so if you had 340 groups of 1000 objects, it would probably work more efficiently than having each objects as an individual item.
But at 340K objects, I'm guessing that there may be things in the file that could be better constructed. An example is if you imported a texture from some other program. In the other program, it might have been a simple shape with a brick fill. But the program would have to export it as hundreds of individual bricks.
The best way of handling a problem like that is to go back to the original program and delete the brick fill. It will then import as a single, simple shape and you can add a suitable brick fill within CorelDraw which will keep the shape as a single object.
What you need is as much RAM as possible. The graphic card is not relevant, sicne the program doesn't require 3D or special features
Hello Geoff; I do Agree with Ariel on a 64 bit system can't have to much ram, but not the part about the video card. In the Nvidea card the last two numbers pertain to the graphics. And with the GeForce you have to look often to see if they don't have newer drivers, mine is set to be auto updated. Some mobo's let you use some of the system DDR 3 ram to help the video card, I have mine set to use 2 gig if needed, it has 2 gig of DDR 5 of it's own. And Harry is right the more complicated the file the more resources it uses. Most of the time if you have the computer setup up for what you are doing you wont have to wait long for the refresh to complete. I use my computer for making sign drawings and don't like to wait, so I built my own computer with graphics in mind, I could build even a faster one at a higher cost, like I always say " Speed Cost Money How Fast Do Ya Want To Go?" If you bring a Big box of money and lots of beer you can come on over and we'll build you the Meanest computer for graphics you've ever seen, but it will be out dated the next day.