Hi folks, I have a strange problem, please see attached video. First of all, I've got a real fast Creator Notebook that is capable of fast video and graphics work and runs fluent with any other graphics Software like PS, Affinity Photo and Gimp. So this problem can't be a power problem, wich also is indicated that the graphics card and the cpu doesn't need any afford to run photo paint. It is a 4k screen, so maybe here is the problem. When I zoom in and shuffle the view with the slider up and down it isn't fluent at all. This is especially annoying when I have to use the rubber at a very hy zoom factor. The second probem accures when I scroll by rolling the mousewheel while the view is zoomed in. You see in the video that the tool vanishes and doesn't come back until I go back to 0 zoom. Hope you have any Idea. I only found one setting regarding the graphics card and already tried to uncheck it with no changes to the problem. The same problem happens with draw. Also the software crashes occasionally. For a pro software in this pricerange this is rather dissapointing. Thanks for your help, Roland.
Ok here was my test, I opened 4 medium format camera images and copied the data from 3 and pasted that data into one, leaving all images open. Total use of memory 3.579.3 GB . I did this in 2018 and 2020.
My i7 system has minimal issue when zoomed at 700% and scrolling the image, barely a flicker.
My i9 system has zero issues with the same test in either version of Draw.
The best information I can get from a few technicians I contacted is that the buffer on the main board affects this more than the video card.
I started a complete new design that wasn't imported from a ps file and it is all the same. If I only open one jpg and zoom in it's the same problem. Also some effects don't work, for example the Kamera => Light effects. I can choose different templates and can edit them in the effect window, but photo paint doesn't show it as preview and also when I apply my choice, it always renders the default effect.
Every pro graphic software I tried runs fluent, so the problem isn't my computer. Even corel paintshop pro and painter have no problem. I also tried photo paint on my desktop I7 intel that also runs PS and others fluent. Here it is the same. By the way: With PS, Affinity Photo, Irfan view, Luminar 4, Paintshop Pro, Gimp ... I can zoom in until I can work on single pixels. It all works fast and without any effort of graphics card or cpu. So it is not my notebook.
Maybe there is a compability problem with other software I have installed. After complaining three times, the technical support of corel showed life again and I sendet them all information they need like installed software, ect. Let's see what they come up with.
I've seen this before, it may be how they code for the display. CorelDRAW and Photo-PAINT both rely heavily on the graphics card and therefore the system buss.
I'd like to test the file you showed on my system. I will say that your system shows this issue in a significant manner, in relation to this Corel software I'm leaning toward that the laptop components and the main board may not be suited to the applications coding. I've seen this with Sketchup and Revit also.
I use Asus main boards as they have provided reasonable performance on CorelDRAW. Laptops are simply too limiting, you get what you buy, the displays are always limited and improving them costs too much money, where desktops only limitation is they're static, you can't carry them around.
I never use laptops for anything but on site client meetings, the printed specs being equal to a desktop the performance never is equal and I do too much heavy lifting with Photo-PAINT. The test I posted is typical of my Photo-PAINT work, large amount of memory usage on multiple files is the norm.
I have to ask, why would you make those tags in Photo-PAINT?
Ok, first issue solved :) I checked the NVidia app. All other video or Graphics software has set which GPU to prefere and some more settings, instead of Corel draw and photo paint. As I said, Corel Painter works smoothly and there is an entry for Painter.
Someone in this forum told another guy with similar problems like mine, that painter and draw isn't capable to handle modern cpu and gpu the best way. I now can confirm this. Since I forced to always use the strong 6GB NVidia GPU and not the weak Intel built in GPU, photo paint runs fluent at every zoom level, no more problems while scrolling.
I knew it wasn't my laptop. The aero 17 is a creator class notebook. These are specially built to perform video and graphic tasks.
Why I don't use draw for the tags? Before I made all with PS. So first I will learn photo paint. Most of my work is more layer based photo collages, no graphic stuff. So this is a good starting point for me. At first it is very confusing to get a grasp on the differences of both apps. This question is often asked, when you google. Both apps have a hugh amount of things you can do with both of them.
Here is an update: It worked yesterday, but today, photo paint uses again the weak built in Intel GPU. I deaktivated the Intel GPU und forced PP to use the NVidia and it works smooth and fast. The NVidia doesn't show any effort, it works under 1% while scrolling at large zoom factor. So far, so good. But now the 4kdisplay runs with full brightness and doesn't react to anything. The NVidia control center says there is no NVidia Card running, though it runs for sure. The 3d Level Support admitted that PP and CD isn't able to choose the best graphics card, which is a complete nogo for a 700 Euro graphics suite. Photoshop CS6 is from 2012 and already does this and also Affinity Photo, a 55 Euro software. If they don't find a solution, I need to go back to Adobe.
How come that your photo paint runs with the better graphic card?
Did you do any thing to force it, or is it actually running on the integrated intel GPU that is fast enough to run smoothly? I checked in the task manager, where I could see PP using only the Intel GPU.
First things first. Most laptop systems with add on graphics cards in my experience exhibit the issue you have with CorelDRAW, it must be Corels coding. If memory serves with laptops many times the video output connector is shared which forces the user to disable the on mainboard graphics card. Most laptop users I know permanently disable the on mainbord video in the CMOS for CorelDRAW if they can. I think the laptop design was to disable the add on card to save power.
If you do professional level color critical work disabling the on mainboard graphics card is the only solution as dual cards produce a color shift that cannot be avoided any other way. Then again with a laptop display many users can't properly calibrate and therefore don't notice anyway.
My laptop only has the on mainboard graphics card as it is not a production unit, it is for client meetings only. For the diverse nature of the work I do they do not make a laptop under $6,000 that is viable.
Yesturday I was working and noticed I had 9GB of files in memory, start working with a 50' x 18' CorelDRAW document placing medium format, full frame and APS-C format images in it and you'll see why a desktop is the only way to work.
With a desktop the add in card is plugged into the system BUSS and has its own output connector, years ago you had to disable the built in video but that stopped being required over a decade ago.
As far as your tag file let me suggest that you concentrate your CoreDRAW education on utilizing the interface between DRAW and Photo-PAINT as designed.
That floral design placed into DRAW with your tag outline is an extremely simple manufacturing use of the application. Exactly what The CorelDRAW Graphics Suite was designed to do in a very profitable manner.
The Aero17 is made for graphics and so the Monitor is autocalibrated to pantone and is pantone certified by using both graphic cards. I assume they calibrated both cards seperately, otherwise it wouldn't work and the colours would change constantly, depending wich card works more at the time.
When I use Vegas Pro17 for videos, while rendering both cards are working. It seems the onboard card is used for the small preview and the NVidia helps rendering the effects. However, for what I do the monitor colours are fantastic. 9 gb of graphic for one draw document is no problem, I have 64gb Ram and didn't manage to use more than 33gb so far. If needed more than 64gb, I agree you must use a desktop pc.
Hoewer, tomorrow the corel support wants to help me to get it running. It is a bad joke that this pro software lacks such an important point. Yes, you get easy to 4 - 6000 $ for productiv laptops. That's why I bought the Aero, it is a price breaker. All comparable laptops were at least 1.000 $ higher.
For the pattern: You only saw the first draw. The back pattern is wanted to be simple. If they get it running, I will have to learn a lot to get a grip on all the possibilities. I never worked with something like Indesign or draw. A hole new world to explore