Please, please, please give us back the old method of antialiasing, as in all versions up to CD9. The new method creates havoc with traces and dark simplified objects, leaving ugly white lines around all objects. I'm guessing the old method applied an outer blur, whereas the new method applies an inner, or average blur. The result makes using Tace impractical, and simplifying a number of objects can sometimes be problimatic.
At the very least, can someone tell me why this was changed from the CD9 and earlier versions ?
Sark
Hi Sark,
Like yourself, those lines drive me crazy, so there is now a solution for you.
In X4 trace results are layered again like old trace versions. I fought hard for this for three reasons;
1. the AA issue on trace result looked bad
2. art for vinyl cutting was not directly usable, since use folk often layer colors entirely over others.Trying try to fill knocked-out spaces pefectly - waste of time.
3. Files sizes for trace results in X3 are much larger, since there are tons of shapes with unwanted subpaths (the knockouts).
sark said:Please, please, please give us back the old method of antialiasing, as in all versions up to CD9. The new method creates havoc with traces and dark simplified objects, leaving ugly white lines around all objects. I'm guessing the old method applied an outer blur, whereas the new method applies an inner, or average blur. The result makes using Trace impractical, and simplifying a number of objects can sometimes be problematic. At the very least, can someone tell me why this was changed from the CD9 and earlier versions ? Sark
Please, please, please give us back the old method of antialiasing, as in all versions up to CD9. The new method creates havoc with traces and dark simplified objects, leaving ugly white lines around all objects. I'm guessing the old method applied an outer blur, whereas the new method applies an inner, or average blur. The result makes using Trace impractical, and simplifying a number of objects can sometimes be problematic.