Hello, code ninjas. I was wondering if someone here may have a better approach what I am doing (that sometimes produces errors as well).
Task is getting rid of incisions of an object outline. Basically making the lines smooth from a certain size.
This is my current approach - applying an outside contour, breaking it apart and then applying same size inside contour and thus getting a clean path. But it seems a little inefficient and sometimes produces errors (when small details are too close to one another). May there be some other, more efficient way to do this?
Thanks in advance!
Edit: The sample is a rectangle just for clarity, in reality we are dealing with all sorts of random shapes, so it cannot just be replaced.
Edit 2: Looks like I am using the same method that Shelby came up with here: https://forum.oberonplace.com/showpost.php?p=6874&postcount=3 so chances of there being something better do not seem that great. But, perhaps, something has changed over time. Aiming at 2018 at the moment, but this may justify a later version if it offers something new.