i want these things
1) refined Brushes
2) distort tools work even on mesh fills
3) gradient palette
4) Random apply to all uniform, graident, .............etc as well as transparency all types
5) hide all bitmaps at once so that work can be done at ease without heavy use of ram
That could be true. It takes time and resources to produce such content, not to mention do other things like publish printed user manuals and clip art libraries. I can still remember the days of a CorelDRAW retail upgrade featuring a huge box full of stuff. Not anymore.Adobe does produce a good amount of its own "how to" content on video. Overall it seems like a much greater percentage of tutorial videos for graphics applications are created by third parties not employed by the software developer. Some are pretty good and others are kind of junky. I don't know how many tutorial videos exist on YouTube for CorelDRAW vs the number for Illustrator, but I'm pretty sure Illustrator has a much greater number of how to videos overall.
Corel were naive when they went to yearly releases. They didn't understand that it took them 2 years to iron out the bugs that they added with a new version. Very few people back in the day would upgrade until SP1 came out because we knew that there was a lot needed fixing. Now you don't get a proper service pack, just a minor bug fix, if you're lucky. Old bugs remain and new ones get added.
And of course marketing had to have something new to sell the product, so the new functionality became much more lightweight and easy to implement and the constant pressure meant that new functionality never really got bedded in and 'fixed' because they had to start work on the next version. Best in class was a stranger to Corel thinking, 'It'll do' was closer to the mark.
Beta testing starts around October time for a March release, so if you dismiss April because the devs' will be flat out sorting login, upgrade, serial number, etc etc issues, so in effect there is about 3-4 months for bug fixing because by end of August they will start work on Alpha versions of the next release.
Corel thought they could extract more money from the yearly release model, but I'd bet they are getting less, a lot less because of the decision to cut off the upgrade option. I personally won't upgrade from 2018 (even though I have 2019) until I can see £599 worth of new value. I doubt I ever will. I am reconciled to having to run Hyper-V anyway to keep X5 running as security for opening old files so I will stick with 2018.
Corel are on the downward slope and I think a number of the more experienced devs left a few years back. Tony Severnuk, Hendrik Wagenaar, Alex Vakulenko et al, I think think they saw the writing on the wall.
CDGS might be Corels flagship but its holed below the waterline, and it can't keep up. They need to spend x10 the annual dev budget just to bring PP up to snuff and about the same to get Draw reliable and restore its reputation. Then it needs some seriously good new functionality. And all the ideas are there, in Corels database, over the years they milked the beta testers. We gave them a heck of a lot of good ideas and were mostly ignored.
I tried to have a conversation, before I left the beta programme (was kicked out actually) with the head honcho about an idea that would have been pretty easy to implement, they already had the tools doing similar things within Draw, and it would have been a killer feature (actually a vector trace tool, to convert line drawings to fillable areas, anyone CCCFER from 20 years or so ago, coined by K N Pepper, RIP). They didn't really want to know, they are very fixed in their ideas about what customers want, even though I doubt anyone at Corel actually uses or has used Draw to earn a living.
Bobby Henderson said: I don't know how many tutorial videos exist on YouTube for CorelDRAW vs the number for Illustrator, but I'm pretty sure Illustrator has a much greater number of how to videos overall.
Adobe is the top winner in this case.
hywelharris said:Corel were naive when they went to yearly releases. They didn't understand that it took them 2 years to iron out the bugs that they added with a new version.
I agree with you. + the subscription method is an another bad decision.
The very moment Corel went to an annual release schedule for CorelDRAW I thought it was a terrible idea. Obviously the company owners and marketing people were consumed by the optics of having to somehow "keep up" with Adobe in terms of release numerals. It's either that or, very possibly, a more sinister motivation: selling $200 upgrades every year instead of every two years, thus magically doubling the revenue.In either scenario Corel has struggled to deliver the goods with an annual release of CorelDRAW. If it was up to me I would have the development cycle go back to a 2 year schedule between whole version releases. I would also bring back the traditional perpetual license model as well as offer a more competitively priced subscription setup. Currently the prices are nuts. $249 per year is too much. $149 for upgrade protection after paying a $499 full price for a license is also too much. This approach is only going to repel potential new customers. Adobe has gone all-in on the subscription-only model. It is possible for Corel to do well offering an alternative to that. But they don't offer an alternative currently. Meanwhile other rival applications, such as Affinity Designer, Vectornator and even Inkscape are continuing to improve. Under the current pricing setup I think Corel is painting itself into a corner.