hi everyone
here the problems :
thanks
Or you could use a Macro. ;-) Here is a simple example video. If it works to post it.
-Shelby
hi thank you Silvio Win & Shelby Moore
silvio your idea i still work with it we need form CorelDraw fixed without going to Photoshop...
and you shelby moore
thank you its good but its work just on bitmap only i need work for both bitmap and vector
but this is nice for me ....
hi
i have other option its its A "" GROUP AS FACE "" its a nice and cool when
i create rectangle as target objects and I create many element in one face of rectangle and
other face add other objects ok...
its cool when i design package or presentation its easy to do it .... here example
for presentation i used two face to preview folder design ......
this is a wireframe for this folder design
and this the final folder design
this full design done on corelDraw but i found difficult when i start design it. because corelDraw weak in 3D face
regard
sory for my english
this work i done in Photoshop if you see the right small image i work it in corel but the finishing in Photoshop this i'm talk about it ..
reality said:i have other option its its A "" GROUP AS FACE ""
Group as face? I never heard of such option. Where is it exactly?
Hi there - I would like to know where the 'group as face' function or command is too :-)
"""GROUP AS FACE""
its ideas just not any think
here its
Ah, I see. So basically you suggest that all the objects, be that vector or raster, transform accordingly to their "parent" object.
Frankly, all I really need to achieve the same effect, is simply allowing the bitmap manipulation inside CorelDRAW exactly the same way it's done inside PHOTO-PAINT. What we really lack when transforming the bitmaps in DRAW are those two additional editing options, available in PHOTO-PAINT -- perspective skew and free transform (I'm not sure how they are called "officially").
Yes, I know there are some perspective simulating capabilities for bitmaps in CorelDRAW X5 (3D Effects > 3D Rotate, Perspective), but they are FAR from being precise and require tons of trial and error before you can actually fit anything anywhere.