Mesh fill request

Hi,

I am a die hard CorelDRAW user since version 3.0 (albeit not a professional) but I had been rarely used mesh fills until recently when I discovered that Corel added nodes transparency. Now I consider mesh editing as one of most powerful CorelDRAW features. But I see that mesh development lags a bit behind other tools. I know that mesh programming is possibly very sophisticated but It would be extremely useful if some more feature were added:

- node snapping - I don't know whether it is a bug or not, but in mesh mode no snapping is available, neither snap to grid nor snap to object. It would help a lot

- node editing context bar - recently Corel added a great time saver to interactive fills and transparency effect - a little context bar near a node being edited where one can quickly select color and slide or enter node's transparency. It would be great to add this feature to mesh as well.

- convert to curve and to line - converting mesh nodes to lines or to curves already exists but it can be applied to nodes only and has an influence on two lines attached to the node. Possibility to choose which line between nodes exactly has to be straight and which has to be curved would give more control over mesh.

And some more bells and whistles:

- triangular mesh and oval meshes - some objects would be much easier to draw if such mesh structures were available,

 - line mesh - it would be a feature similar to Xara's feathered curve.

Greetings,

Tomasz

 

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  • I agree that the mesh fill is a great tool and I also agree that it needs further refinement. Although I welcome and appreciate the recent enhancements I don't think it's perfect yet. This is one of the few tools that i think Illustrator still has the edge. I think it's something to do with way it creates the node points but I can't say for sure. I find the results in illustrator to be much smoother and require less tweaking.

    I'd love to be able to define the grid points rather than have it create them automatically. I think this would allow for more accuracy.

    Another thing that i'd like to see is the ability to mold mesh fill shapes with the shape tools like smear, attract, repel etc...
    (This is possible now in illustrator and I find it very useful).
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