iPhone provides the interactive web designing and and pictures features so, coreldraw how support to enhance the picture quality of the iphone and other smartphones?
You need 2 copies of the same image, different sizes. One large for retina and one normal for web. Use css3 something like this, but learn a bit more about it first:. Some browsers might load both images.
#myimage { width: 400px; height: 300px; background: url(lo-res.jpg) 0 0 no-repeat; } @media screen and (-webkit-min-device-pixel-ratio: 1.5), screen and (-moz-min-device-pixel-ratio: 1.5), screen and (min-device-pixel-ratio: 1.5) { #myimage { background-image: url(hi-res.jpg); } }developer.apple.com/.../Have fun
#myimage { width: 400px; height: 300px; background: url(lo-res.jpg) 0 0 no-repeat; } @media screen and (-webkit-min-device-pixel-ratio: 1.5), screen and (-moz-min-device-pixel-ratio: 1.5), screen and (min-device-pixel-ratio: 1.5) { #myimage { background-image: url(hi-res.jpg); } }