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1. Select the object you will distress. If it is text, convert it to curves.2. Hold shift and double click the rectangle tool to create a rectangle over the object3. Select a suitable texture fill. The fill will determine what portions of the object get knocked out. "Vegetation" and selected black and white as the two colours in the above example. Feel free to experiment here.4. Using the interactive fill tool, adjust the size of the pattern. The size, aspect ratio and angle of the fill will determine what is knocked out. Again, feel free to experiment.5. Convert to RGB bitmap. 300 dpi was used above.6. Change the mode of the bitmap to black and white. Choose line art as the conversion method. The white colour will be kept, and the black knocked out. Increasing the amount of black will have a heavier distressed look.7. Trace the bitmap using logo. You may have increase the detail to maximum.8. Hold alt and click on a white portion of the trace results. Delete the white portion. If your bitmap still exists after the trace, delete it too.9. You should now have two objects, the original object on the bottom, and the traced result on top. Select both objects and in the property bar press the "Back minus front" to cut out the texture noise.