I am trying to create a logo that looks like it is branded into a piece of wood. I created my logo, powerclipped a darker image of the wood inside, created an embossing effect with a lighter and darker version offset from the main logo. Now I would like to "roughen" it up a bit to look more natural - following the woodgrain, and more "burnt in". Anyone have any suggestions?
I think the best way to do this is to use a bitmap program -- to get the text to follow the background woodgrain and look as if it's part of the wood you use an effect called "Displacement Map" (in PaintShop Pho). I think the same thing in PhotoPaint is called "Bump Map". Here's a quick test I did using PSP:
This looks very close to what I want to achieve. It's late now, but I will try in the morning and let you know how it goes.
I mean, what "drawken" suggested looks the closest...
I used the "bump map" feature, and it works pretty well. Still not sure how drawken got the edges of the type on his sample to be a little rougher. Did you do that by hand?
By the way, trying the bump map in X5 crashed every time. Had to use X4.
CindyVS said: I used the "bump map" feature, and it works pretty well. Still not sure how drawken got the edges of the type on his sample to be a little rougher. Did you do that by hand? By the way, trying the bump map in X5 crashed every time. Had to use X4.
Hi Cindy,
before I got to your last line I was becoming very jealous of you! Then I read your last line. There is a known bug with the Bump Map feature in X5 and we hope it gets fixed. Some very rare users actually have no issue with this feature; I am not one of them.
Best regards,Brian.
Ken used PSP. Have you tried doing a slight emboss or The Boss in PP? This will give the text a slightly raised look and will darken some of the edges and lighten others. Alternatively, if you have the text on its own layer you could press Ctrl+M to make a mask from the text, Reduce the mask, invert it and then apply a Tone Curve, Color Balance or whatever does what you need; this which will affect the edges only (based on however many pixels you reduced the mask size by before inverting it).
This tutorial should work in PP. Use Bevel or Boss for the "Brand" layer mentioned in the tutorial.
Woodburning/Branding tutorial
Here's a quick attempt using the tutorial...
Patti