Need help~

Hello~

I have been trying to master the mesh fill and I'm making progress. 

My last question (on the forum) was how to blend a vector object, with drop shadows for shading, into a mesh fill.  I didn't get any answers on that one.  So I'll try again with a different angle on the question.

If you're making a complex mesh, for example a human face, how do you keep from destroying (e.g. the nose) as you work with the est of the facial shading?

I have used Ariel and Vlads tutorials, however, I'm stuck on how to bend everything together.  I attached an example.  The eye is all vector, lips are mes, and the face, including the nose are mesh.  The face and nose are one mesh object. 

Any suggestions will be greatly appreciated.

Patty

  • Creating all the face in only one mesh is very difficiul, because each node you add more complex will be the entire object. I suggest you to use a separate objects for node, ears, etc, and about how to blend to the node with the face a good solution is to use selecive transparency on the edge of the shape

    • Ariel,

      That's what I thought.  When working on the nose, every time I move a node it effects the entire mesh.  I was hoping there was a way to anchor around the nose to avoid this from happening. 

      Also, are you saying I can add transparent edges to a drop shadow?  If so, how do I accomplish this?  If you would tell me how~I'll be good to goMusic

      Thanks for your help, Ariel.

      Patty

  • Hi Patty

    Ariel pointed the right way. Separate meshes with transparency of selective nodes are the easiest solution in this case. Only one problem can be here. Node transparency function is not compatible to versions previous X5. You won't be able to open your file correctly in older versions of DRAW. But if you aren't going to do it, the easiest way will be the best.