Hi,
Good day to everyone.
Yesterday one of my friend asked me how to create star with round edge as opposed to pointed edge. Quite fascinated by his challenge I started my beloved CorelDraw and drew a star with 40 spikes at a depth of 10. Since the stars have pointed edge, I used the Filler tool to round-off the sharp edges, I was successful, but the fillet tool also rounded off the lower (inside) node. hence I failed, to create what my friend had challenged.
One option is to create a star, then painfully select only the outer nodes and use the fillet tool to round off the edges. Is there any other easy method of doing the same in CorelDraw.
( My friend apparently uses the rival program Adobe Illustrator and mocks me using CDR )
Thanks in advance,Best Regards,S. Sakthivel
Hello,
check out this Macro http://forum.oberonplace.com/showthread.php?t=8202
Dude,
That was cool and awesome. I hope to see the same function in Coreldraw X7
Thanks notas for taking your time to reply.
Regards,S. Sakthivel
Sakthivel said: Dear Ariel, Thanks for the reply. I used the exact same method for creating it and I've already mentioned in my question post. Is there any other way for creating the same. The problem with the fillet tool is it works only on curves, any object not as curves will be automatically converted to curves upon using fillet tool. You will not be able to change the number of edges in the object afterwards.
Dear Ariel,
Thanks for the reply. I used the exact same method for creating it and I've already mentioned in my question post. Is there any other way for creating the same.
The problem with the fillet tool is it works only on curves, any object not as curves will be automatically converted to curves upon using fillet tool. You will not be able to change the number of edges in the object afterwards.
Well, you don't need to convert to curves. There're several ways to do the same job. Try this:
Create a shape using the Polygon tool. Adjust the number of spikes at depth.. Take the Shape tool (F10) and double click on any branch for add a node. That must create a node on all branchs. Then, convert the segment to curve, an adjust the shape. Moving one, all the branchs (or spikes) will have the same transformation, All without to convert to curves.
Ariel said:Create a shape using the Polygon tool. Adjust the number of spikes at depth.. Take the Shape tool (F10) and double click on any branch for add a node. That must create a node on all branchs. Then, convert the segment to curve, an adjust the shape. Moving one, all the branchs (or spikes) will have the same transformation, All without to convert to curves.
Exactly what I was thinking, but you don't need to create any nodes to do this.
Eyes and smile are optional.
Mike Ver Duin said: Create the polyogn, adjust number of spikes and depth. Then grab the node tool. Grab 2, an inside and an outside node convert the node to curve (not coverting the object to a curve, just changing the node from line to curve) Select an outside node and click Smooth Node. Boom You've got a rounded point star.
Nice one Mike !!