Hello!
Till X3 Photo-Paint opened and saved transparent PNGs as a seperate image with attached mask.Example:I have an image and load a B/W mask into it.
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When I save this as PNG and reload it in X3, Photo-Paint displays again exactly what I have just saved:
However when I open this same PNG in X6, the image and mask get merged into a single object:
It's in effect doing automatically a "create object from selection" function and discards then the background.Why? I can't work with the full background image anymore, because the transparent parts are missing, and the mask is also gone. Sorry, but I think that's terrible. Is there no way to open the full PNG, without any merging and deleting of masks, just the way X3 was doing it?Also, the only way to save a transparent PNG in X6 is to check "save only selected objects"? When I don't check this, but still check "transparency" in the PNG export dialogue, then the mask won't be saved nonetheless.
This question needs answer, I met with exact same problem and its a big one for me. Looks like there is no solution, I'll have to use X3
hi I do not know why you would want to save as a PNG and still reopen image with a mask as well.
when I save as a PNG I am told that image will be merged and I normally save image with a transparent background .
For your information if you want to save and reuse the mask save as a full CPT file until you have finished your editing then save as a PNG with full transparency .
Also for your information a mask can be saved.
On your menu bar go to < mask < save < their is 3 different methods to save a mask try each one and use as needed.
Please let us know if this helps.
Joe
Oh, finally an answer in my old thread... ;)OK, let me explain (just one example) why I need the ability to work with "unmaimed" PNGs.I'm not only working with PNGs that I created 100% alone, but I'm also often modifying existing PNGs from another source (of course fully legal, it's graphics for GPL software stuff). However I simply can't do this with Photo-Paint X4/X5/X6 because the PNGs are maimed in the opening process, because the transparent background parts and the mask are removed. Only X3 opens them complete. So I'm stuck with X3.And for PNGs that I indeed created 100% myself: OK, I could save two versions for each and every graphic, a CPT and the PNG. And I'm actually doing this for the more complex graphics with objects. But for simple PNGs which don't have any objects it's simply unnecessary. PNG is a lossless file format, and if you're working with hundreds of small icon PNGs it is often simply more convient to work directly with the PNGs, instead of maintaining two versions for each and every small PNG.
Also with X3 can you just copy and paste the icon PNG you want to modify from your software project into X3, work on it until you're satisfied, and simply save it again. In X4/X5/X6 you'd have to laboriously search the corresponding CPT file somewhere on your harddisk, work on that, and then find again the PNG file you want to overwrite in your software project. That's OK if you're working with just a few big, complex graphics, but for a quick edit on a dozen small PNGs it's really a hassle.I really hope you bring back the way X3 handled PNGs (at least optionally, please). I'm a long time Corel user (since v3!), and I'd love to switch to the newest version. But since I work heavily with PNGs X4/X5/X6 are unfortunalely useless for me. :(
Tim Schneider said:I really hope you bring back the way X3 handled PNGs (at least optionally, please). I'm a long time Corel user (since v3!), and I'd love to switch to the newest version. But since I work heavily with PNGs X4/X5/X6 are unfortunalely useless for me. :(
I tried X3 now, and X3 opens "new way". Maybe I have newer SP than you for X3. Ver 12 preserves background: X4, X5, X6 are all new way for sure.
Yes, I think it was introduced with some service pack for X3, that's why I didn't install it... ;)
Tim Schneider said: Yes, I think it was introduced with some service pack for X3, that's why I didn't install it... ;)
:-) So all in all either try to install the SP for X3 or upgrade to X6.
Because it work to get the result you like to with new ways already with the SP for X3, and then X4, X5 and now X6. I wouldnt be surpriced if X7 then would add the same "new" way. And X8 and X9 and X10...
We have to adjust. For sure Corel Dev people saw a need to make the change.
X3 SP probably came out a year before X4 came out and then additional 2 years inbetween versions. Meaning we talk about 8 years since X3. And it was when XP was still number one and Windows 7 haddnet even been released.
There are reasons to everything.
Maybe Corel people found the old ways you work with affected how the PNGs came out in other software makers programs. Maybe. Not saying it did, but sometimes things have to be changed, enhanced to work accross versions, platforms etcetera.
Stefan Lindblad said::-) So all in all either try to install the SP for X3 or upgrade to X6.
Well, I've explained it already: I can't. And if only for the first reason I mentioned, that it doesn't open third party PNGs completely, but scraps image information from them. What do I do with just half of the image? Do you really think that that's a product improvement, and the X3 (pre SP3) method simply "old-fashioned"?
I just can't see no valid reason or advantage in this "modern method". The image information is in the PNG, but it's simply thrown away in the opening process. That's not progress, but a step back... :(