A blend, like from square to circle.
Then a path, which is kind of a circle. To be simple, let's make a circle.
Select blend, set new path, point circle.
Blend will go along the circle, right?
But, if You want it to go to an other direction with the blend?
How to change it?
I realized, moving 1st object in blend, over "midpoint", will change blend from CW to CCW, depending from which side to go over.
This is basically what I want, but how to control the place of a "midpoint"?? (If that's the way to do it.)
Hi, obviously I'm not getting any feedback (email) when somebody will answer.
So David, reversing is not the answer as there's shapes which can't be reversed.
Mek, my example is circle, but real shape is not.
I feel, I can't explain this, but let's try again.
To keep it simple, I'll use circle again, but let's imagine it as a clock.
I'll create a blend from square to triangle.
Then, I'll place square to 11, and triangle to 7.
Result is a queue which turns from square to triangle, along the circle,starting from 11..10..9..8..7, which is a triagle.
(In this case, a circle, when a circle is drawn, there's a small box on top it. I assume it's kind of a start/end point of this shape? Let's call this a midpoint
So, "midpoint is at 12.
If I'll grab a first square from blend (which is at 11) and move it over 12 (midpoint) to 1, the blend will then change path and go from 1 to 7, Clockwise.
The problem is, I want that to go from 1 to 7, counter clockwise.
David, now You should understand why reversing blend won't work.
An other shape, square, This "midpoint seems to appear on upper left corner as a default.
When moving blend over that "small square", blend will change it's path (ClockWise/CounterCW)
So, how do I keep blends direction (CW/CCW) even though I have to go over that "midpoint" of the shape?
I haven't had coffee yet. My mind may not be firing on all cylinders. Here are two blends on a circular path, one normal the other with reverse the path Is this not what you are wanting?
Here it is.
An arrow, in pic2 points a cirles "midpoint".
I'll bring a blend to circle, like pic 1. Square in 11 and triangle in 7. Blend direction, CCW.
Then I move it's starting point, square from 11 to 1, pic 2, which leads to a result, blend goes from 1 to 7, but CW.
Pic 3 is the result I'm looking for.
You may be misunderstanding this: Closed paths are not really continuous. They still have a start and end. In your example, you've referred to the topmost node as the "midpoint" of the circular path. But it looks like you are dragging one of the key objects of your Blend (the square) across the coincident ends of the spine path.
Try rotating the circle 180° and then dragging the key object across the topmost node.
James is right.When you move the square from "11" to "1" you go to the "wrong" side of the start/end node of the circle, which will also give the blend a new direction.Rotate the circle to prevent this from happening.