X7 pure junk X8 more junk is there anyone capable in Canada of making a quality program anymore?
I also suspect BAD WORK HABITS by the user. Adobe designs their software and has training for some of the absolute worst work habits in the world.
People who use Adobe products most often want to bring their BAD HABITS with them.
I'll post two examples first a MAC Illustrator file that was letters each one was a gradient transparency with a clipping path instead of a simple gradient. Problem is that AI has issues with clipping paths causing color shifts during prints. This however is how Adobe teaches people to design. Print that with a background like the client wants and the shifts look like a color test.
It isn't Corel becoming irrelevant it's users making themselves irrelevant.
Here's another one a banner with what should simply be a vector solid print gray on top of black but instead it's a white with transparency and small type that will make the entire project unusable. Imagine this as a banner designed by AN ADOBE PROFESSIONAL to be read at 75 feet.
This is why I no longer support Adobe products, it's the adobe users, now those Adobe users what Corel users to make the same mistakes.
Corel users have it bad enough with the ability to customize as much as they can, so many of these customizations cause issues especially as the application upgrades.
Myon it's worse now then ever, couple up an educational graphics program run by people who have no idea what they're doing with the new instant gratification attitude of the students. Even many of those who are not students have no real desire for quality or to invest in themselves with good old fashioned sweat!
I was lecturing at a technical institute and ask the students to ask their professors to name the three technologies that governed the viability of a graphics application. I said during our break ask and write down the answers and after the break we'll discuss their responses.
Well postscript, MAC and Adobe were the answers give if any were given.
After the break I described the controlling technologies were the (GDI) Graphic Device interface (CUPS) Common Unix Printing System for MAC, (same as GDI), postscript and the ICC to the students.
The more an application complied with these technologies the more viable it was for their profession. No need to pay a fortune, just learn how to use what's available.
I guess where I went wrong is when, due to their professors not knowing this answer I suggested they petition the school for a refund. [;)]
MikeWe said:My feeling is that the problem with receiving quality files (or the lack thereof) is more what and how design is being taught more than any application(s) being used.
Yes I agree what is being taught in the colleges or schools or art and design is nearly useless, in the digital world it's art without the understanding of the technology the artists will use to create that art. It is much like firearms instruction without teaching safety. The resulting profitability of graphics is the only documentation one needs to see this truth.
The concepts of bad technology is a serious issue, I can only report what I see, one example is large node count files, almost exclusively from Adobe Illustrator another example would be large node count (poorly created) brushes, a vector path that actually has 5% or 10% of the nodes that loop 270 to 360 degrees over the path. I can only guess but Adobe must design knowing that these things will happen, their applications does not react. Unfortunately when these files hit the RIP they lock it up and the resolution is time consuming and costly or simply to rasterize the content. The later is generally the end result as the designer rarely knows the difference.
That's two serious issues, the bad technology and a graphic designer that has no concept of quality.
The list goes on and on, clipping paths with gradient transparency, the inability of the artists to even understand the base concepts of trouble shooting their technology.
It's nearly every file I get and when you're talking privately with the production managers you'll hear the same thing from the companies within a 100 mile radius of South Central Pennsylvania.
What has evolved is that many times the artist is so poor we ask the client for their art and in many instances are told they they're too difficult to deal with so we recreate the logo or other art. I've had over 10 jobs like that in the last month, these aren't cheap $1,000 print jobs these are signs from $20,000 to $5,000 where an art fee for good art is expected and the budget more than pays for it. Still the graphics person can't perform.