Hello,
I am trying to figure out how I can rotate many different circles (could really be any shape) aound a single point? For example, say I have 10 identically sized circles and want to rotate each one tangent to a single point every 36 degrees. Hopefully I am making sense and explaining the situation correctly. Is there a quick method using CorelDraw's tools/features to accomplish this task?
Thanks,
Mike
Mike this is a visual from another similar question but the principle is the same.
I would simply use Corel's blend tool.
Hi Diane,
That is sort of like I'm wanting but actually where each circle is connected by the same point. For example, take the center point of your larger single circle, then take one of the smaller circles and have it's edge connected to that center point. Now the next small circle, would be pivoted 36 degrees from that first small circle but attached to the same center point. The only thing I can think to explain it is sort of think of it as what the old toy called a Spiro-graph would sort of draw. But in this case, each small circle has a single point on it's edge attached to the center point of the larger circle but there are in this case 10 separate small circles each rotated 36 degrees from each other to make a 360 degree rotation.
I think I'm having a tough time explaining what it is I'm trying to accomplish. By the way, I'm brand new to this forum and would like to know how you attached your drawing? Maybe I could draw up something simple to help explain what it is I'm trying to figure out how to do with CorelDraw's tools/features.
Thanks again for your help. I truly appreciate it.
Hello again,
Here's a quick image I created of what I am trying to accomplish but with only 4 small circles inside...rotated 90 degrees in this case from each other to complete the 360 degree full rotation. Hopefully this will better explain what I am trying to accomplish.
You can place the object's Rotation Anchor anywhere in the drawing, and drag any of the Rotation Handles to rotate around that Anchor.
To reach the Anchor and Handles, click the object twice (not double click).
While rotating (dragging the Rotation Handles), you can constrain the rotation Angle by pressing the Ctrl key.
To edit the Constrain Angle in X3, go to Tools > Options > Workspace > Edit.
NoteThe Constrain Angle is a World angle (as apposed to Local); it's not relative to the object's current angle.
EDIT: Actually it is local; it is relative to the object's current angle.
Dynamic Guides will efficiently help you in such jobs. To activate it, select nothing (click on empty space on the drawing), and click the Dynamic Guides button on the Property Bar.
To edit the Dynamic Guides' preferences, go to Tools > Options > Workspace > Dynamic Guides.
While you rotate, you can click the right mouse button (a Plus sign appears) to apply the rotation to a duplicate and leave the original object in its place.
After you place the duplicate on a certain angle, you can press Ctrl + D to place another duplicate on the same angle increment.
Using the Constrain Angle, Dynamic Guides and Duplicates, you can easily place any number of identical objects along a circle;
Explore the great Transformation Docker (Arrange > Transformations > (Rotate))
This is a brief introduction; it's your turn to explore more options and details.
Image attached.